What is 2000 AD?
2000 AD is the highly respected ongoing British satirical anthology magazine which is most famous for birthing the legend that is fascist character, Judge Dredd, not to mention has also spat out hundreds of different stories from their science fiction/action/thriller/wartime story genepool into the wilds of the British comic book scene.
This article does a deep dive on 2000 AD Prog #2330.
What happens in 2000 AD Prog #2330?
In story one, Judge Dredd: Chimera – written by Jan Edginton, art by Nicolo Assirelli and coloring by Pippa Bowland, two small time criminals (Eddie and Turtle) are busy breaking into a shady looking warehouse somewhere in Megacity One. However, thanks to Assirelli’s artwork, a convincing chamber of horrors is revealed when they come across a robotic lifeform of alien origin which proceeds to absorb and transform them into a Lovecraftian-ish gigantic mass of flesh and robotic parts.
During the absorption, Judge Dredd is riding past on his bike and after hearing their screams of terror, dismounts and decides to investigate. After a surprise jump scare, Dredd is manhandled by the robotic fleshy creature before attacking what’s left of Turtle and Eddie’s heads – revealing a weakness. He then turns and fires, destroying the creature and revealing the original robotic lifeform, before Dredd disables it for good.
Upon taking the creature back to the Judge’s HQ, Dredd is informed by the quartermaster that it is an alien lifeform and that more could be on their way. It seems that before Dredd destroyed it, the thing was able to send a message into outer space.
In story two, Future Shocks: Look at your Hands – written by Elizabeth Sandifer and art by Laura Helsby, this 2000 AD story is about a young woman who is very much alone and realises there is something wrong in the world. As she begins investigating she recalls something she was told once: the way to know there’s something wrong with someone is to look at their hands. Feeling like a “throw away” thought, the story continues until this young woman comes across one of the conspirators who is behind what is going on in the world.
In typical existential dread tropes, what is wrong is never exactly named but the unidentified conspirator asks her questions about what she knows and remembers of herself. Insinuating that what’s wrong with her is wrong with everyone else. After this chance meeting, everything feels like the whole world has gone back to normal. Only when she sits down for a cup of coffee: her hands are all mangled, thanks to expert artwork by Helsby. Turns out, there is still something very wrong with the world.
In story three, Durham Red: Mad Dogs #5 – written by Alec Worley and art by Ben Willsher, continues on the events from the fourth instalment. With more of a focus on the dreaded mutant, Mr Kanka, who is waiting on his interrogator (the one Durham Red took out) to upload the footage of his recent interrogation. With Durham Red getting closer to Kanka’s base, a deadly drone is mobilised. A drone which sees through Durham Red’s disguise and after firing at her vehicle begins to unleash a volley of repeater laser fire. Swiftly ending this short story and leaving Durham Red on a cliffhanger for another week.
In story four, Enemy Earth Book 2 Part 4 – written by Cavan Scott and Luke Horsman, we finally learn the true identity of the haggard looking ally who saved both Jules and Zoe in the last instalment. He’s finally revealed to be Jules’ father, Robert, the Prime Minister who has been searching for Jules ever since the apocalypse first started unfolding. Leaving Luke Horsman the opportunity to tap into some highly emotive colours instilling a sense of hope for the survivors.
Robert reveals that the government had a lab that was part of a larger scientific network. This lab was looking into the alien spores that crash-landed before the end of the world began to unfold. Robert reveals that going back to that original lab to investigate further but there does exist one other lab that has mostly been untouched and is located in India.
In story five, Rogue Trooper: Blighty Valley – Part Four – written by Garth Ennis and art by Patrick Goddard, the Rogue Trooper begins to give a history lesson of the future to the Allied Platoon he’s been accompanying. He speaks of traitorous leaders and an unspeakable future war that horrifies most of the platoon as most cannot fathom a war any worse than World War I.
Their campfire story is interrupted by a mortar shell which almost kills them all but Rogue Trooper springs to action and carries an injured enemy combatant from death, much to the amusement of the allies. With further enemy combatants far behind them, the Rogue Trooper asks the sergeant to stand down his men and get some sleep. Leaving the Rogue Trooper to stand watch like a motionless futuristic android.
RELATED: What happens in 2000 AD Prog #2329?
The Talent Involved and Sales Dates
2000 AD PROG #2330
By Variant Creators
Judge Dredd: Chimera
Written by IAN EDGINTON
Art by NICOLO ASSIRELLI
Coloring by PIPPA BOWLAND
Lettering by ANNIE PARKHOUSE
Future Shocks: Look at your Hands
Written by ELIZABETH SANDIFER
Art by LAURA HELSBY
Lettering by JIM CAMPBELL
Durham Red: Mad Dogs #5
Written by ALEC WORLEY
Art by BEN WILLSHER
Lettering by SIMON BOWLAND
Enemy Earth Book Two, Part Five
Written by CAVAN SCOTT
Art by LUKE HORSMAN
Lettering by SIMON BOWLAND
Rogue Trooper: Blighty Valley Part Five
Written by GARTH ENNIS
Art by PATRICK GODDARD
Lettering by ROB STEEN
2000 AD #2330 is available now.
Published by Rebellion Publishing.
2000 AD Preview Pages
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